Blue is a minimalist logic puzzle game by Bart Bonte where the objective is deceptively simple: make the entire screen blue. Each of the game's 50 levels features a completely different mechanic and hidden set of rules. There are no instructions or tutorials—you are dropped into a new scenario every time and left to figure out what you can click, drag, or interact with to flood the screen with color.
The brilliance of the game lies in its variety. Some levels feel like traditional sliding puzzles, while others require you to discover a specific sequence of clicks, match patterns, or solve physics-based mini-games. The lack of a timer or point system keeps the experience relaxing, letting you test theories at your own pace while listening to the smooth, ambient soundtrack.
Controls
The entire game is controlled with your mouse or touchscreen:
- Left Click / Tap: Interact with objects, push buttons, or trigger elements on the screen.
- Click and Drag / Swipe: Move objects, slide tiles, or draw patterns when the level logic requires it.
Tips
- Start clicking: The fastest way to figure out a level's logic is to click everything. Notice what moves, changes color, or makes a sound.
- Look for clues: Often, the arrangement of shapes or the initial state of the screen hints at the solution. If there are arrows or numbered dots, follow them.
- Use the hint system: If you're completely stuck, clicking the lightbulb icon in the corner will provide a small clue. You can get up to three hints per level, but they are revealed one by one.
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