About Puffy Cat 2

Puffy Cat 2 is a physics puzzle game from Indiesoft, the small Belarus-based studio behind the original Puffy Cat. You are not steering the cat directly — instead you tap or click platforms and obstacles away at the right moment, and physics carries your round, soft-bodied feline the rest of the way to the balloons waiting on each level.

A session is short and cerebral rather than fast-paced: you look at how a level is built, work out which piece needs to disappear first, and click it away. The cat bounces, rolls and squashes off the remaining shapes on its own, so a single well-timed tap can clear a level while a careless one leaves a balloon just out of reach. Levels start simple and get progressively trickier as the timing windows and platform layouts get tighter.

Controls

One input only: left-click with a mouse on desktop, or tap the screen on mobile. There's no movement key to learn — every action in the game is a click that removes something from the level.

Tips

  • Study the whole layout before you click anything — Puffy Cat 2 rewards a good plan over fast reflexes.
  • Work out which platform the cat needs first; removing pieces in the wrong order can send it away from the balloons instead of toward them.
  • If a level doesn't clear, try removing a different piece first rather than repeating the same click — small changes in order change how the physics plays out.

It suits anyone who likes short, replayable puzzle sessions built around watching physics do the work rather than direct control — fans of the original Puffy Cat will feel right at home.

Puffy Cat 2 FAQ

How do you control Puffy Cat 2?
There's a single input: left-click on desktop or tap on mobile. You don't move the cat directly — clicking removes platforms and lets physics carry the cat toward the balloons.
Do I need to have played the first Puffy Cat?
No. Puffy Cat 2 stands on its own, though it plays the same way as the original — click-to-remove platform puzzles built around a soft-bodied cat.
Is Puffy Cat 2 more about reflexes or planning?
Planning. Levels reward studying the layout and picking the right platform to remove first over fast clicking.

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