About Resizer

Resizer is a compact puzzle-platformer built around a single idea: your size is a tool. You control a small square character who has to reach the exit on each screen, and the only way through is stepping on portals that shrink or grow you on the spot — small enough to slip through a gap one moment, big enough to shove a heavy box out of the way the next.

Each of the 20 levels is a short, self-contained puzzle rather than a long stage to run through. Growing and shrinking do more than change what fits where — your size also changes how you move, so springs and jumps behave differently depending on how big you currently are, and part of the challenge is reading a room and figuring out which size gets you across it.

Controls

  • W, A, D or the Arrow Keys — move and jump
  • R — reset the current level
  • Esc or B — back out to the menu

Tips

  • Before you jump into a room, check which size you'll need at the far side, not just the near side — some gaps only make sense once you see the whole layout.
  • If a jump feels wrong, your size is probably wrong. Momentum and landing changes with scale, so re-check your size before blaming your timing.
  • R is free. Reset early rather than trying to rescue a puzzle you've already gotten tangled in.

It's a good fit for short sessions — each level is small enough to solve in a couple of minutes, which makes Resizer easy to pick up for a quick puzzle break rather than a long sitting.

Resizer FAQ

How do I change size in Resizer?
Step onto one of the portals placed around each level. Some shrink you, others grow you, and you'll usually need to use both on the same screen to reach the exit.
What are the controls?
Move and jump with W, A, D or the Arrow Keys. Press R to reset the level you're on, or Esc/B to go back to the menu.
How many levels does Resizer have?
20 levels, each a short standalone puzzle rather than a long stage, so a session can be as quick as a few minutes.
Does being big or small change how I move, not just what fits?
Yes. Your size affects momentum and how you bounce off springs, so the same jump can play out differently depending on your current size.

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