Sugar, Sugar 2 is a physics puzzle game by Bart Bonte: sugar streams down from the top of the screen and your only tool is a pencil line. Draw ramps, funnels and bridges in mid-air to steer each falling grain into the right cup before it hits the floor.
Every cup below has a counter and, once there's more than one color of sugar falling, a color it needs -- so a level is rarely solved with one straight ramp. You're usually splitting a stream, timing two colors so they don't collide, or routing sugar around a gap. Later levels add teleporters that warp falling grains to a different spot on the screen and switches that flip gravity, so a line that worked a second ago can suddenly send sugar the wrong way. There are 30 levels in the main run, and finishing them unlocks a freeplay mode with no counter to hit.
Controls
Mouse only -- click and drag to draw a line, and draw a fresh one whenever the old path stops working. Steeper lines make sugar fall faster; flatter ones slow it down and give you more time to react.
Tips
- Draw short segments and adjust rather than one long ramp -- lines that cross too much of the screen are harder to fix once a level introduces a second color.
- When gravity flips, redraw immediately. Old lines don't reorient themselves, so what was a floor can become a ceiling.
- Watch the counter on each cup, not just the color -- overfilling one cup while another sits empty is a common way to fail a level you've otherwise solved.
It's a quiet, one-mechanic puzzle game that suits a slower session -- good for working through a level or two at a time rather than racing a clock.
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