About Stickman Run

Stickman Run is a one-button platformer from Shima, a simple idea executed with tight timing: a stick figure sprints forward on its own through a non-stop obstacle course, and your only job is deciding exactly when to jump. Gaps open up mid-stride, walls rise up needing a climb, and traps sit disguised as ordinary ground — miss a beat and the run ends there.

There's no menu of moves to learn. The whole game lives in the timing of a single input, which makes it easy to pick up and surprisingly hard to master once the course starts throwing back-to-back obstacles at full speed. Coins collected along the way unlock new looks for your stickman, giving you a reason to push past your last distance.

Controls

  • Spacebar, Up Arrow, or mouse click — jump

Tips

  • Jump a beat early rather than late — the stickman's forward momentum carries it over gaps you'd otherwise clip the edge of.
  • Walls need a full commit to a jump, not a tap — a half-hearted press won't clear them.
  • Watch the ground right before an obstacle cluster; traps are often chained tight enough that one jump has to clear two threats at once.

It's a good fit for short bursts — a few runs at a time rather than one long session — since the one-button rule keeps every attempt quick to start and quick to end.

Stickman Run FAQ

What are the controls for Stickman Run?
Just one input: press Spacebar, press the Up Arrow, or click the mouse to jump. There's no separate slide or dash — timing that single jump is the whole game.
Does my stickman run automatically?
Yes. The stickman moves forward on its own the whole time; your only job is deciding when to jump over gaps, up onto walls, or past traps.
What do the coins do?
Coins collected during a run unlock different looks for your stickman character.

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