About Bounce Ball

Bounce Ball borrows its aiming from a bubble shooter and its scoring from a number-merging puzzle. Every ball in your queue carries a number, and that number is how much damage it deals when it slams into a target. Line up a shot, release, and watch it ricochet around the board — if it lands on another ball with the same number, the two merge into one ball worth more, hitting harder on the next bounce.

The puzzle is in the merging as much as the aiming: chaining same-number collisions turns a handful of weak low-value balls into a single heavy hitter that can clear a target in one shot, so a level often comes down to setting up the right merge before you take it. Each board adds new target layouts and tighter angles, so early stages teach the bounce-and-merge idea and later ones ask you to plan two or three shots ahead.

Controls

  • Mouse or finger — aim
  • Click or tap — shoot

Tips

  • Don't shoot the first angle you see — a shot that merges two matching balls on the way to the target does more total damage than one that just clips it directly.
  • Bank shots off the walls to reach targets that are boxed in on the direct line — the ball keeps its number and damage value through every bounce.
  • Save a strong merged ball for the target with the most health instead of spending it on something you could clear with a weaker shot.

Bounce Ball FAQ

How do the numbers on the balls work in Bounce Ball?
Each ball's number is the amount of damage it deals on impact. When two balls with the same number collide, they merge into one ball with a higher number and more damage.
How do you aim and shoot?
Move your mouse or finger to aim, then click or tap to release the ball. It keeps bouncing off walls at the same damage value until it hits a target.
Does Bounce Ball work on mobile?
Yes, it's built for both desktop and mobile/tablet, with touch controls replacing the mouse for aiming and shooting.
What's the goal of each level?
Reduce every target on the board to zero health using as few shots as possible, using merges to build up stronger balls for tougher targets.

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