Draw My Path Obby swaps a joystick for a pencil. Instead of steering your character directly, you sketch the route yourself — lines that turn solid the moment you draw them, becoming ramps, bridges and platforms your character then runs across on its own. Get the shape wrong and you watch it happen: a gap that's too wide, a ramp drawn too shallow, straight into a hazard.
Rounds are multiplayer, so it's not just about reaching the finish line, it's about getting there before everyone else drawing their own paths beside you. That turns every level into a quick decision between the safe line and the fast one, with an eraser always one keystroke away if a sketch goes wrong.
Controls
- Move: A/D or Left/Right arrow keys
- Jump: W, Up arrow, or Spacebar
- Draw: mouse (or touch on phone and tablet)
- Pen tool: Q
- Eraser: E
- Clear drawing: R
- Pause: Escape
Tips
- Draw short, direct strokes rather than one long line — short segments are easier to correct with the eraser if the angle is off.
- A flatter ramp is more reliable than a steep one; steep lines are more likely to send your character sliding back down.
- Watch the players' lines as much as your own — copying a route that's clearly working can be faster than inventing your own mid-round.
It plays in short bursts, so it suits a few quick rounds rather than one long session — good for a spare five minutes between things.
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