About In The Doghouse

In The Doghouse is a puzzle game where the level itself is the obstacle. A dog is stuck on one side of a cluttered house and a bone is waiting on the , and the only way to connect them is by dragging rooms around like tiles until a path opens up between them.

Each room can be moved, flipped, or rotated, but only while it's empty — the dog has to be somewhere else in the house before you can shift the room it's standing in. Slide corridors into place, line up doorways, and the dog will walk toward its bone on its own, even riding elevators up and down between floors when the layout calls for it. The challenge is less about reflexes and more about reading the whole house at once and figuring out which room needs to move first to unlock the rest.

Controls

Mouse only — click and drag a room to move it. There's nothing to memorize beyond that.

Tips

  • Look for the room the dog is currently occupying — everything else is fair game to move, so plan around what's actually free.
  • Elevators let the dog change floors automatically; use them to route around rooms you can't rearrange yet.
  • If a level feels stuck, work backward from the bone's room instead of forward from the dog's — it's often easier to see which piece is missing.

A quiet, low-pressure puzzler for anyone who likes untangling a layout piece by piece rather than racing a clock.

In The Doghouse FAQ

How do I control In The Doghouse?
Everything is done with the mouse. Click and drag rooms to move them into new positions and open up a path.
Why can't I move a room?
You can only move rooms that are empty. If the dog is standing inside a room, you have to get it to move on before that room can be shifted.
How does the dog get to the bone?
The dog walks on its own toward wherever the bone is placed, including taking elevators between floors, as soon as a clear path exists.
Can I play In The Doghouse on mobile?
It plays in the browser on desktop; since the controls rely on mouse dragging, it works best with a mouse rather than touch.

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