Sort the Court! puts you on the throne. Every turn a new petitioner steps up — a farmer, a merchant, a knight, a wizard, a stranger with a strange request — and lays out a problem or an offer. You get two choices: yes or no. That's the whole interface, and it's enough to carry a surprisingly long, surprisingly funny run.
There's no telling in advance which answer is the "correct" one. Saying yes to a wizard might net you a useful artifact or curse your granary; saying no to a beggar might save your gold but cost you happiness. The kingdom is tracked through a small set of resources — population, gold, and happiness — and your job is to keep them all moving in the right direction while your population slowly climbs. Say yes too often to costly requests and you go broke; say no too often and your people revolt. Characters and events recur and evolve the longer your kingdom survives, so late-run decisions carry more history behind them than early ones.
Controls
Click the Yes or No button to answer a petition, or use the keyboard shortcuts Y and N to answer without touching the mouse.
Tips
- Watch all three meters, not just gold — happiness and population dropping to zero end your reign just as fast as running out of money.
- The same visitor can show up again later with a different request or outcome, so don't assume you've "solved" a character after one encounter.
- Runs are short, a few minutes each, so it's fine to let a kingdom collapse and just start a new one to see different events.
It's a good fit for quick sessions between classes — bite-sized decisions, dry humor, and just enough consequence to make you think before clicking yes.
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