About Sort the Court!

Sort the Court! puts you on the throne. Every turn a new petitioner steps up — a farmer, a merchant, a knight, a wizard, a stranger with a strange request — and lays out a problem or an offer. You get two choices: yes or no. That's the whole interface, and it's enough to carry a surprisingly long, surprisingly funny run.

There's no telling in advance which answer is the "correct" one. Saying yes to a wizard might net you a useful artifact or curse your granary; saying no to a beggar might save your gold but cost you happiness. The kingdom is tracked through a small set of resources — population, gold, and happiness — and your job is to keep them all moving in the right direction while your population slowly climbs. Say yes too often to costly requests and you go broke; say no too often and your people revolt. Characters and events recur and evolve the longer your kingdom survives, so late-run decisions carry more history behind them than early ones.

Controls

Click the Yes or No button to answer a petition, or use the keyboard shortcuts Y and N to answer without touching the mouse.

Tips

  • Watch all three meters, not just gold — happiness and population dropping to zero end your reign just as fast as running out of money.
  • The same visitor can show up again later with a different request or outcome, so don't assume you've "solved" a character after one encounter.
  • Runs are short, a few minutes each, so it's fine to let a kingdom collapse and just start a new one to see different events.

It's a good fit for quick sessions between classes — bite-sized decisions, dry humor, and just enough consequence to make you think before clicking yes.

Sort the Court! FAQ

What are the controls for Sort the Court!?
Click the Yes or No button on screen, or press Y or N on your keyboard to answer a petitioner.
What am I actually managing in the game?
Three kingdom stats: population, gold, and happiness. Letting any of them hit zero ends your reign, so your yes/no answers need to keep all three in balance.
Do the same characters come back?
Yes. Petitioners can return later in a run with new requests or follow-ups, so an early decision can have consequences that show up much further into the game.
How long does a run take?
A single playthrough is short, usually just a few minutes, which makes it easy to restart and see different characters and outcomes.

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