Space Company is an idle production game about growing a one-person space agency into an operation that spans star systems. You start on Earth clicking to gather basic resources like wood and metal, then sink them into research and machines that keep generating those resources on their own — the classic idle loop of manual clicks giving way to automation.
The interesting part is the scale-up: once Earth's resources are running themselves, you unlock new tiers of materials (plasma, uranium, silicon, lunarite and more, each with its own tab) and eventually push out into the solar system and beyond, working toward large late-game builds like Dyson Spheres as you expand further into the galaxy. It's a long session game — the kind you check in on, queue up the next research or machine, and let run in the background.
Controls
Left-click to collect resources and interact with the menus. There's no keyboard input — everything is mouse-driven through the tabbed interface for resources, research, the solar system, and machines.
Tips
- Prioritize the machines that automate a resource before manually clicking it for long stretches — automation is what actually moves progress forward.
- Check the research tab often; new unlocks tend to open up the next tier of resources rather than just boosting existing ones.
- Because it's an idle game, progress continues to build up between visits, so it rewards checking back periodically rather than one long sitting.
Space Company suits players who like slow-building idle and clicker games with a sense of escalating scale, from a single planet to a galaxy of resource chains.
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