Total Party Kill hands you a party of three — a Knight, a Mage and a Ranger — and asks you to get exactly one of them to the exit. The catch is that the level design leaves no way through: gaps are too wide to jump, switches sit out of reach, and the only tools you have for crossing them are your own teammates.
Each hero solves the problem differently. The Knight can throw a companion across a gap, the Mage freezes an ally into a solid block of ice you can climb or stand on, and the Ranger pins a teammate to a wall to use as a platform or ledge. You swap between the three, work out which sacrifice gets you across a given room, and accept that most levels end with two-thirds of your party left behind so the last one can reach the goal.
Controls
Arrow keys to move, A to swap between characters, S or Space to jump, D to use the active character's special action, and R to restart the level.
Tips
- Work out which character needs to survive before you start sacrificing the two — some layouts only work in one order.
- The Mage's ice block and the Ranger's wall-pin are both permanent once placed, so plan the route before committing.
- If a level looks impossible, look for a gap or ledge that's just barely too far for a normal jump — that's usually where a teammate is meant to go.
It's a good fit if you like short, single-screen puzzles with a dark sense of humor about how you solve them.
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