About We Become What We Behold

We Become What We Behold is a short, pointed satire by Nicky Case about the media's power to shape a crowd. You play a news photographer aiming a camera at a town square full of simple circle and square people going about their day. Whatever moment you choose to snap gets broadcast on the big screen in the middle of the square — and the crowd starts reacting to what they see.

The whole thing runs about five minutes, told in wordless comic-strip beats rather than dialogue. Photograph calm, ordinary moments and the town stays calm. Photograph conflict — a shove, a scuffle between a circle and a square — and that becomes the story everyone reacts to, and the town's mood shifts to match. What you point the camera at is the entire game; there's no separate combat or puzzle system underneath it.

Controls

Mouse only. Move the camera crosshair over the square and click to take a photo — that's the whole input.

Tips

  • What you photograph is what spreads — the game is a direct feedback loop, not a hidden puzzle to solve.
  • Watch the crowd's mood change after each photo you broadcast before deciding what to shoot next.
  • It rewards paying attention over reflexes — there's no time pressure to snap something before it's gone.

It suits anyone who wants a quick, thoughtful five-minute game rather than a long session — closer to an interactive short story than a typical browser arcade game.

We Become What We Behold FAQ

What are the controls?
Mouse only — move the camera crosshair over the town square and click to take a photo. There's no keyboard input.
How long does it take to finish?
About five minutes. It's a short, self-contained story rather than an open-ended game.
Can I play it on mobile?
It's built around a mouse-driven camera; on a touch screen you tap where you'd otherwise click.
Is there a way to win or lose?
What you choose to photograph and broadcast shapes how the crowd behaves, so different choices lead the short story to different endings.

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