About Gold Miner

Gold Miner is a claw game: a hook swings back and forth like a pendulum above an underground shaft, and one click sends it down in a straight line. Whatever it hits on the way down gets grabbed and hauled back up, and each level ends the moment you either hit a cash target or run out of time.

The fun is in reading the field before you click. Nothing moves the claw once it's dropped, so every swing is a bet on timing, not a rescue you can correct mid-drop.

Controls

Click or tap to drop the claw. That's the whole input — there's no aiming beyond choosing the moment you release, since the claw is already swinging on its own.

Tips

  • Diamonds are the best value in the field: light, quick to reel in, and worth more than most gold.
  • Big gold nuggets pay well but take a long time to pull up — only go for one if the clock has room to spare.
  • Save dynamite for a rock that's sitting on top of something valuable, not for clearing clutter you could just swing past.
  • Spend between levels: even a small upgrade to rope strength or pull speed keeps paying off on every level after it.

It suits short sessions — each level is a couple of minutes of quick decisions, with nothing to relearn if you step away and come back.

Gold Miner FAQ

How do you control the claw in Gold Miner?
Just click or tap. The hook swings on its own, and clicking drops it straight down to grab whatever it hits.
What should I grab first?
Diamonds -- they're light, reel in fast, and are worth more than most gold, so they're the best return for the time they cost.
What does dynamite do?
It blasts apart a rock in the way. It's limited, so it's best saved for a rock blocking something valuable rather than used to clear clutter.
Do the upgrades between levels matter?
Yes -- things like a stronger rope or faster pull speed carry over, so even a small purchase keeps helping on every level after it.

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