Stickman Boxing KO Champion strips boxing down to black-and-white silhouettes trading punches in a bare ring. There is no career story, no gym to manage — just you, an opponent, and a clock running down between rounds.
Each of the 20 fights is a back-and-forth exchange: land jabs, hooks, and uppercuts to chip away an opponent's health, watch for the moment they wind up a swing of their own, and either eat it, dodge it, or answer with a bigger combo. Every fighter needs two knockdowns to finish, and every opponent past the first few hits harder and dodges more often, so a combo that worked on fight three won't carry you to fight fifteen.
Controls
Punches go out with a tap or click — jab, hook, and uppercut chained together into combos. A separate dodge input lets you slip a punch instead of trading, which matters because a failed exchange leaves you stunned and open.
Tips
- Landing clean hits fills an ultimate meter — save it and spend it when an opponent is close to a knockdown instead of the moment it's full.
- Dodging beats trading when you're already hurt; getting stunned mid-combo is usually what turns a close fight into a loss.
- Each of the 20 opponents has its own health and dodge rate, so expect to adjust your timing fight to fight rather than repeating one combo all the way through.
It's a quick, arcade-style pick-up-and-play for anyone who wants the rhythm of a boxing match without a full simulation's stats screens and training menus.
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