Cut the Rope: Experiments is ZeptoLab's sequel to the original Cut the Rope. Om Nom still wants his candy, and you still get it to him by cutting the ropes it hangs from — but this time a new character, the Professor, sets up each level as an experiment built around one specific gadget or hazard rather than an open puzzle.
Bubbles float the candy upward, air cushions puff it sideways, and suction cups can be detached and reattached mid-swing to redirect it, while spikes and hazards punish a careless cut. The 200 levels are split into 8 themed packs of 25, and each one rewards grabbing all three stars along the way, not just landing the candy in Om Nom's mouth.
Controls
- Click or tap a rope to cut it
- Click or tap gadgets — bubbles, air cushions, suction cups — to trigger them at the right moment
Tips
- Look at the whole layout before cutting anything — cutting out of order often drops the candy straight into a hazard
- Go back for three stars on levels you rushed through; some later packs require a minimum star total to unlock
- With a suction cup, time the detach for when the candy is closest to Om Nom, not the moment it happens to swing past
A good fit for short sessions — there's no time pressure or reflex-testing, just working out the one clean cut (or sequence of gadget taps) that gets the candy where it needs to go.
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