Diamond Rush 2 is a space-themed match-3 puzzle from Famobi. Instead of working through a fixed move counter, the whole board runs on one shared meter: match jewels and the bar fills, sit idle for even a few seconds and it starts draining.
That single mechanic changes how a normal match-3 round feels. There's no time to stop and plan the "best" move, just enough time to spot a swap and take it before the bar empties and the level ends. Levels play out as short bursts rather than long sessions, which makes it easy to fit in a quick round or two between things.
Controls
Left mouse button only: click a jewel, then click an adjacent one to swap them. Matching three or more of the same jewel in a row or column clears them and tops up the bar. On touch devices, tap instead of click.
Tips
- Don't pause to hunt for the "best" match. Any valid swap that clears jewels buys you more time on the bar.
- Scan the board while your current match is clearing so you already know your next swap.
- Watch the bar, not the board edges. Running out of moves isn't the failure condition here; an empty bar is.
It suits a short, low-commitment puzzle break rather than a long strategic session. The pressure comes from pace, not difficulty.
No comments yet.