About Endless Siege

Endless Siege is a tower defense game by RavalMatic: waves of orcs push toward your base, and you place towers along the path to grind them down before they get through. There's no fixed campaign to clear — the goal is to hold out as long as your defenses and gold can manage.

Each wave adds pressure, so gold management matters as much as tower placement. You start with a handful of basic towers, spend gold to place more, and reinvest what you earn into upgrades as the orcs get tougher.

Controls

Everything is handled with the left mouse button — click to select a tower type, click again to place it, and click on a placed tower to upgrade it.

Towers

  • Ballista — cheapest tower, fires fast bolts at weak enemies
  • Torch — throws fireballs to burn through orcs
  • Cannon — slow but hits hard, and costs the most
  • Time Warper — doesn't attack directly, instead slows enemies passing nearby

Tips

  • Ballistas are the cheap early pick, but don't skip Cannons once you can afford one — their damage scales better against later waves.
  • A Time Warper near a chokepoint buys your towers extra hits per enemy, even though it never damages anything itself.
  • Upgrading an existing tower is often better value than placing a new cheap one once a wave starts overwhelming a lane.

It suits players who like tower defense in short, replayable sessions rather than a long story campaign.

Endless Siege FAQ

What is Endless Siege?
A tower defense game by RavalMatic where you place towers to fend off endless waves of attacking orcs, with no fixed campaign to beat -- the goal is to survive as long as possible.
What towers can I use?
Four base towers: the cheap, fast-firing Ballista; the fire-based Torch; the slow but heavy-hitting Cannon; and the Time Warper, which doesn't attack but slows enemies near it.
What are the controls?
Everything is left mouse button only -- click to select a tower, click to place it, and click a placed tower to upgrade it.
How does the game get harder?
Each wave sends more orcs than the last, so gold from earlier kills has to go toward stronger towers and upgrades to keep the path from being overrun.

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