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God of Light is a physics puzzle game built around a single idea: guide a beam of light from its source to a goal by bending it around mirrors. You play as Shiny, a small glowing ball that fires out a ray, and every level is a still-life arrangement of mirrors, crystals and obstacles standing between that ray and the darkened Source of Life waiting to be lit.
There's no timer and no combat — each level is a self-contained puzzle you solve by rearranging the scene itself. Rotate a mirror a few degrees and the beam swings to hit a new target; slide one aside and a path that was blocked opens up. New pieces get introduced gradually: prisms split a single beam into several, colored crystals need light of a matching color to trigger, some crystals fire their own reflected beams back into the puzzle, and black holes bend the light's path instead of reflecting it outright. Along the way you can pick up crystals scattered around each level for extra completion value, though reaching the Source of Life is always the actual goal.
It's a calm, screen-by-screen puzzle game rather than a reflex test — a good fit for anyone who likes untangling one static scene at a time, with no penalty for taking a while to see the solution.
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