About We Become What We Behold

We Become What We Behold is a short interactive piece by Nicky Case about how news cycles create the very tribes they report on. You control a camera aimed at a small world of wandering square-headed and circle-headed people, and your only job is to point it at something and take a photo.

Whatever you photograph becomes "the news" — it's broadcast to everyone on screen, and the crowd reshapes itself around it. Point the camera at a square hurting a circle and you'll start seeing more squares hurting circles, because that's what got shown. The cycle accelerates the longer you play, escalating from curiosity to open conflict, until the piece delivers its point directly rather than leaving it as subtext.

Controls

  • Move the mouse to aim the camera frame, click to take the photo.

It runs about five minutes start to finish and isn't meant to be replayed for score — it's a one-sitting piece about media, polarization, and how paying attention to something is itself a choice that shapes what happens next.

We Become What We Behold FAQ

What do you actually do in We Become What We Behold?
You move a camera frame over a crowd of shapes and click to take a photo; whatever you capture gets broadcast as news and changes how the crowd behaves.
How long does it take to finish?
About five minutes — it's a single short piece, not a game with levels or replay value in the usual sense.
Is there a way to win or lose?
No score or ending state to chase; the game is making a point about media and polarization rather than testing skill.
Who made We Become What We Behold?
It was created by Nicky Case, known for other short interactive explainers about social and systemic ideas.

Comments

0

No comments yet.

More games