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Tomb of the Mask: Color takes the swipe-and-slide movement of the original Tomb of the Mask and turns it into a puzzle: instead of climbing an endless tomb, you clear a fixed maze by covering every tile of its floor in paint. Swipe a direction and your masked runner shoots off in a straight line, leaving a trail of color behind, until a wall or obstacle stops it dead.
The catch is that a level only ends when the entire floor is painted, not when you reach an exit. Corners and dead-end pockets are easy to leave uncovered, so a maze that looks almost finished can still need a completely different route to mop up the last few tiles, and hitting a spike or trap mid-run sends you back to the start of that attempt.
Swipe (or use the arrow keys on desktop) in the direction you want to move. Your character keeps sliding until it hits a wall or obstacle, so every move is a straight line, not a single step.
It's a good fit for short, replayable sessions: each maze is small enough to finish in a minute or two, but the paint-it-all rule means even simple-looking layouts take a couple of tries to solve cleanly.
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