About Getting Over It

Getting Over It with Bennett Foddy is a physics-based climbing game that will test your patience and precision to their absolute limits. You control Diogenes, a man stuck inside a metal cauldron, and your only tool is a Yosemite hammer. Your goal is to scale a surreal, towering mountain composed of household objects, rocks, and bizarre structures.

The core of the game is its brutal, unforgiving physics system. There are no checkpoints or safety nets. One misplaced swing or poorly timed hook can send you tumbling all the way back to the very bottom, losing hours of progress in a matter of seconds. Every movement requires careful thought, as you swing, pull, and launch yourself upward while Bennett Foddy calmly narrates your struggles and failures.

Controls

The entire game is played using only your mouse or trackpad. Moving the cursor controls the hammer. You use this single input to hook onto ledges, push off surfaces, and vault over gaps. There is no jump button and no movement keys—mastering the momentum and physics of the hammer is the only way to climb.

Tips

  • Take it slow. Panicking or making wild, fast movements is the easiest way to lose your grip and fall.
  • Practice the "pogo" technique, pushing the hammer straight down into the ground to launch yourself over obstacles.
  • Hooking the hammer head over ledges is much safer than trying to balance the handle on a flat surface.
  • Don't be afraid to take a break. The frustration is part of the design, and climbing while angry usually leads to worse mistakes.

This game is designed to be frustrating, demanding intense focus and emotional resilience. It is an unforgettable experience for those who appreciate high-stakes challenges and unconventional gameplay.

Getting Over It FAQ

Can I save my progress in Getting Over It?
There are no manual saves or checkpoints. Your exact position is always saved automatically, meaning if you fall, your new position at the bottom of the mountain is saved instantly.
How do you jump?
There is no jump button. You must push the hammer against the ground or a wall to launch yourself into the air using the game's physics.
What is the orange hell?
The orange hell is a notoriously difficult section near the middle of the climb, made of slippery orange rocks, where falling often sends players back to the very beginning of the game.

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